Storyboards & Animatics
Wick's End
Storyboard & Final Animation
This work was a group project using multimedia animation. The final product consists of both digital 3D animations that mimics claymation and digital 2D hand-drawn animations. The storyboard presented is of the 3D parts, and was spliced together with the 2D storyboard artist's sections. The final animation is shown below as well for comparison.
(The upload to the website may have decreased image quality from the original)
2025
Sickly Little Beasts
Storyboard & Final Animation
This storyboard was made for a group project in which we created a mock video game trailer for a mock game. The full trailer is not included, however the final 3D animation that was created for the trailer has been. This animation was the product with the storyboard as reference.
2025
Shrimp. Heaven. Now.
Simple Animation
Shrimp. Heaven. Now. uses audio from a podcast that I animated over. This project is more detailed than A traditional animatic, but is not a fully rendered animation. This was created for for an assignment while attending the University of Massachusetts Dartmouth.
2024
Sinbad's 2nd Voyage
Animatic
The animatic to the left depicts the tale of Sinbad's second voyage. This animatic was one of the first I have created and was done for a class entitled "Story Structures." While the level of detail of the drawings is greater than most animatics, this follows the pattern of editing still images together rather than animating individual frames.
2023
Paintings & Illustrations
The below works were originally 3D modeled in Blender, but were later brought into Photoshop as still renders for a 2D paintover.
April 2025
April 2025
This piece was made entirely in Adobe Photoshop, and later brought into Adobe Effects for the compositing of a 2D animation using the 3D camera.
March 2026
January 2026
This environment piece was constructed as a 3D render in Blender, and then imported into Photoshop for a 2D paintover.
These two pieces were made in Photoshop as a way to step out of my comfort zone and create less realistic pieces.